Vectorworks Reference Questions

  

Vectorworks Reference Manual Guide Free. Do the ton dohc cb750 honda factory manuals. Questions about the site? 1979 through 1982 honda cb750k/c/f/sc. A list of bugs fixed in this release can be found below. If you have specific questions about any of them, reference the bug ID number (VB-XXXXXX) and I.

The Braceworks add-on module seamlessly integrates with Vectorworks Spotlight to help you gauge the viability of temporary entertainment structures under load. It analyzes complete 3D structural systems modeled in Spotlight. It supports point- and distributed-load types, straight and curved structural members, and multiple materials. The Finite Element Analysis (FEA) performs static analyses, with results displaying graphically on the model for easy reference. Detailed calculation reports can be created.

Models can be exported in DSTV format for collaboration with structural engineers using other FEA software. Drawings are certified by structural engineers. While the calculation methods behind Braceworks are based on the Finite Element method, the software does not replace structural certification or stamping. But, it will save you, your team, and your structural engineer tremendous amounts of time by generating the calculations directly from the model instead of by hand. Detailed calculation reports can be created. Models can be exported in DSTV format for collaboration with structural engineers using other FEA software.

Liability Disclaimer: The user of the software is solely responsible for the use of the software product and for the completeness and accuracy of the analysis and design results. The software does not provide certified calculations; certified calculations can be provided only by a licensed structural engineer. It is the user’s responsibility to verify that all loads, forces, connections, and calculations comply with all manufacturer load tables, equipment labels, and engineering specifications.

Equipment, structures, designs, and calculations must comply with all applicable standards (for example, ANSI, Eurocodes, etc.) and meet the requirements of the authority having jurisdiction. YOU ARE SOLELY RESPONSIBLE FOR ALL WORK PRODUCT CREATED USING THE SOFTWARE. Braceworks is an add-on module that can be purchased for use with Vectorworks Spotlight or Designer software.

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When the Braceworks module is installed for Vectorworks Spotlight and Designer, it provides new commands and tools to insert and connect supporting structures (such as trusses and lighting pipes), add hoists and other supports, and then adds loads to the structures. With a Braceworks license, you can analyze and check structures according to EC3 and EC9. For easy reference, results are shown graphically in the model.

Detailed calculations are automatically generated and models can be exported as DSTV files to share with structural engineers for validation. See the for more details on Braceworks functionality and workflows.

Vectorworks has included truss content for several truss manufacturers who have agreed to provide the information for use in Braceworks. However, some manufacturers, such as Thomas and Tomcat, are not included in the default content provided at this time.

If a manufacturer you wish to have is missing from the default content provided, we recommend you contact those manufacturers to encourage their cooperation. In the meantime, for any content not provided by default, please refer to the for instructions on how to create your own truss content libraries. The user of the Braceworks software is solely responsible for the use of the software product and for the completeness and accuracy of the analysis and design results. The software does not provide certified calculations; certified calculations can be provided only by a licensed structural engineer. It is the user’s responsibility to verify that all loads, forces, connections, and calculations comply with all manufacturer load tables, equipment labels, and engineering specifications. Equipment, structures, designs, and calculations must comply with all applicable standards (for example, ANSI, Eurocode etc.) and meet the requirements of the authority having jurisdiction. You are solely responsible for all work product created using the software.

I've been exporting my drawing as a.3ds file (or at least a layer in my drawing as a.3ds file) and i've been having some difficulty getting the file to come out the way i'd like. For reference, I am using this files in Cheetah3D. Here are some questions. I have a few questions: 1.) Glass Textures. I cannot get the glass texture to come out correctly. If I export the textures as image files, most of the textures show up correctly, but the glass renders opaque. If I export the textures, but not as image files, the glass shows up transparent but the rest of the textures don't show up correctly.

2.) Extra Textures. I am getting a lot of extraneous grey and blue textures during the exports. No idea why that is happening.

They are often applied to objects that do not have that type of texture to begin with 3.) Scaling. I cannot figure out the scaling export. Maybe it is just Cheetah 3D, but I cannot get the model to export at a 1:1 scale. It always appears quite small. Does anyone have a good way of exporting a bunch of layers to a.3ds file?

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A layer link? Of course there are obvious work-arounds, but I didn't know if there was a better method than the one I am currently using. 5.) Camera Views.

My camera views are not exporting, or at least I cannot find them. It also appears that my lights are not exporting. For reference I am on a Macbook Pro, 2.33 C2D, 3 GB RAM, OS 10.4.10, VW 12.5.2 (71041) Any thoughts? Edited September 4, 2007 by BandA. Camera and light objects don't export - only the 3D model components export. You may want to organize the parts of the model using classes rather than layers. They will export more fittingly.

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I'm not familiar with how Cheetah works, though. The scale issue sounds like an import setting in Cheetah, along with the image/texture issue. As for the extra textures, are you sure you don't have other objects in the drawing with these textures being exported? Do the mysterious textures come in if you import the 3DS file back into VW using a new, blank document? If not, the problem is likely outside of VW. Beyond that, I encourage you to send this specific issue, VW file and 3DS file to tech@nemetschek.net.

The reason I brought the light and camera issues up was because there are two options in the export 3ds file window: 'Export Lights' and 'Export Current View as Camera'. My model is a building so it's easier to have the different floors remain on different layers. I can certainly move things onto one layer (or create a layer link, which i'm finding has mixed success) for the purposes of exporting the file, I was just wondering if there were a simpler answer. The problem with textures is that some of them come out correctly, but some don't. Some of the many grey textures might actually have a happy home, but some of them are applied to things they shouldn't be applied to. I found this out by systematically deleting textures one by one to see the effects.

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Sometimes these textures would be applied to white walls. When i export the textures, but not as images, some, but not all of the exterior walls become dark blue. It seems to be somewhat random. I did reimport the.3ds file, however, and there doesn't seem to be a texture issue, so i will assume it is a Cheetah 3D problem. I will investigate the 3ds program further.

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