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Was just looking at the wikipedia page for Resident Evil 2 and saw an entry about a fan made remake of RE2 and i can barely contain myself! Now realistically the game will either never come out because Capcom obviously will find a way to shut this down even if their intentions are to release this for free or the game will actually come out and be terrible. But in the of chance this does come out and is decent this is the best gaming news i've heard this year. RE2 is of course scientifically recognized as the 4th greatest game of all time after all.
They are aiming to offer both the fixed camera of old and over the shoulder viewpoint of more modern entry in the franchise. Here are some alpha videos.
All this is obviously pretty early in development but still. So, is this its own thing, and not an RE4 mod? It's obviously using the RE4 RPD cop costume, but from the looks of those animations, I guess it is all being built from the ground up.
Which is probably why it won't fly, either; if it was just an incredibly complex mod for, say, the new port of RE4 on PC then maybe they'd have a better chance of keeping it afloat. But then it would also probably be much more complicated in putting together. Though truth be told, even if this was released and worked as intended it's obviously going to be restricted for PC, so I wouldn't be able to play the damn thing anyway =(.
But still, mega props to the people putting this together. A lot of attention to detail for sure, like how they've even given Leon his more ginger-y hair of RE2 as opposed to the auburn hair he had in RE4. And who knows, even if they're not able to officially release this thing, maybe they'll at least get some jobs out of it. Also, the RPD main hall music still gives me the chills to this day. It still boggles my mind how Capcom hasn't done any kind of remakes of 2 in this exact style. There's clear demand for such a thing and Capcom could use the goodwill.
What could they realistically do with it, though? They could make a faithful remake ala Mikami's remake of the original, but that unfortunately wouldn't sell very well.
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In fact the first remake didn't sell very well in the first place, which is what inspired Mikami to try to broaden the appeal of the series. Though to be fair, having it stuck on the Gamecube can't have helped those sales numbers. The other option would be to remake it in the vein similar to what the series looks like now.
And while I can't profess to speak for everyone who'd want an RE2 remake, but if they're like me they'd rather not see such a classic get butchered like that. I would presume that Revelations was their answer for trying to come to a compromise of how a modern-day RE2 remake might look, but I don't think that sold especially well. At this point they're probably more focused on trying to decide what in the Hell Resident Evil should even look like nowadays, before they could then port those ideas to a hypothetical RE2 remake.
I've always wished they would just at the very least release an Ultimate RE2 edition that could pack all of the content amongst the game's many, many ports. But I guess they're too busy working on yet even more ports of RE4. Which is understandable I suppose.
You can't get any safer than trying to bring Resident Evil back in the minds eye with the most universally loved one of the bunch. : I have to wonder who much it would cost to produce an RE2 remake in the same veins as REmake. It can't be that expensive really. They could put a small team to work on that and release this on every platforms for 20$. REmake's problem was being full priced on a platform almost no one owned, especially in 2002 when it came out.
Had they released it on PS2 they would have had 4-5 times the sales probably. As for a remake similar to RE4 i would probably still like it. I think RE4 striked a great balanced between more action and still feel very much like a survival horror game. Two conditions though, the soundtrack and locations need to be intact and don't force the coop. The game as currently designed would be perfect to accommodate both. Leon A/Claire A becomes the coop scenario and Claire A/Leon B is the solo players scenario.
: Lost in Nightmares I've always thought of as a decent experiment of how a modern-day survival horror Resident Evil game would look like - minus the coop of course. But then Lost in Nightmares was this 1 hour long thing with like a single enemy type, which couldn't hold up for a whole game.
Still, while I could see the core gameplay structure of RE4 working within a survival horror setup, that would only be if they keep to the exploratory design of RE2 and every other classic RE game. Maybe don't shower you with ammunition either, nor have enemies drop the stuff whence killed. That was always the key aspect of RE4 that I think separates it from the older games, with the way the game rewards you with more ammo and supplies for killing enemies, when you were once supposed to ideally avoid combat at all costs. I guess to account for the more precising aiming afforded by the over-the-shoulder perspective, they could maybe make your aim a little shakier like The Last of Us at that.
Going in for melee attacks would also have to be a much trickier proposition as well; it would need a risk/reward sort of dynamic, where being able to maybe get close and stab the zombie in the eye obviously puts it down quicker. But getting in that close means there's the risk of also getting bitten or something. I don't know how that would necessarily work - maybe something related to reading the zombie's grogginess or whatever. Making the game randomise certain elements like enemy and item placements would also go a long way in making it seem scarier too, and could keep to the series usual sense of replayability without it also diminishing the potential for fear. It's what made me playing the Director's Cut of the original Resident Evil a couple of years ago still so effective. Resident Evil 3 also dabbled in that sorta thing too, but not quite to the same degree as I would have liked. If anything it was undoubtedly just a quick fix to make up for the fact of how short it was compared to RE2.
In any case, The Evil Within is getting ever closer to its release, so I'm certainly curious to see how Mikami has tried to tackle this conundrum. Because it definitely is a tough situation to find yourself in, and I wouldn't be surprised if Capcom are at least keeping their cards close to their chest until they see what Mikami has to say about it all. Loading Video. Like how they redone the shot of Chris & Jill with their remake models. It's apparently going to be playable sometime in April, too. Again, really wish Capcom would decide sooner rather than later if they're going to let this slide.
Having them continue on with this project, putting in all of this extra work only for Capcom to close it down at the last minute would be so cruel. Then again, I suppose that's exactly what happened with that Streets of Rage unofficial remake/compilation/thing.